Aici puteți comenta offtopic, puteți chatui, puteți pune linkuri, iutuburi, poze, ce vreți voi. Chiar și poza aferentă articolului va fi offtopic. O să punem și o melodie offtopică sau un filmuleț offtopic, ca să nu vă plictisiți în timp ce comentați offtopic.
Medieval II: Total War
Medieval II: Total War (11 November 2006), the indirect sequel to 2002’s Medieval: Total War and the fourth game in the Total War series from The Creative Assembly‘s Australian studio, is a game of turn-based strategic rounds and real-time tactically-oriented battles, released in November 2006. The game is set between the years 1080 and 1530. Like the original Medieval: Total War, it focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East. The time-frame stretches into the era of the discovery of the New World, and simulates the discovery and conquest of the Americas. Medieval II is built on the code base of Rome: Total War.
The campaign allows the player to assume control of a faction of the time period, and build a civilization, both economically and militarily in order to conquer other factions. Gameplay consists of controlling the faction’s military, economic, and social systems in large campaign maps. During the player’s turn, armies, fleets, and agents can be moved on the map. When an army engages another army, the player can choose to fight the battle personally in the battle mode, or automatically calculate the outcome.
The goal of the campaign depends on which type of campaign is played. The short campaign requires the player to defeat one or two enemy factions (for example, Holy Roman Empire must defeat its historical enemies Milan and Denmark) and control at least 15 settlements. The long campaign requires the player to control at least 45 territories and one or two significant cities, which are faction specific, such as Jerusalem, Granada, Rome or Constantinople.
STEAM (digital download)